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Dungeon Masters Guide 6th ALPHA Revised Print—VF/F condition TSR #2011 DM1010

$ 42.23

Availability: 100 in stock
  • Country/Region of Manufacture: United States
  • Year: 1980
  • Brand: TSR Dungeons and Dragons
  • All returns accepted: ReturnsNotAccepted
  • Condition: COLLECTOR'S COPY COVER: VERY FINE! Binding is still tight. Illustration in good shape, color/varnish good! Mild shelf wear. INSIDE: End leaves have light stains otherwise inside is BEAUTIFUL! NO MARKS/NAME. SEE PHOTOS! — SHIPPED IN A BOX for protection, NOT a flat mailer.
  • Character Family: RPG

    Description

    Advanced Dungeons and Dragons
    The Dungeon Masters Guide
    By: Gary Gygax
    1980, 1st Edition, 6th ALPHA Revised Printing TSR#2011
    COVER:
    VERY FINE /
    INSIDE:
    VERY FINE Condition
    COLLECTOR'S COPY
    COVER:
    VERY FINE! Binding is still tight. Illustration in good shape, color/varnish good! Mild shelf wear. INSIDE: End leaves have light stains  otherwise inside is BEAUTIFUL! NO MARKS/NAME. SEE PHOTOS!
    SHIPPED IN A BOX for protection, NOT a flat mailer.
    F R O M   t h e  P U B L I S H E R
    The Dungeon Masters Guide
    The Dungeon Masters Guide (DMG or DM's Guide; in earlier editions, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's Dungeon Master. The original Dungeon Master's Guide was published in 1979, and gave Dungeon Masters everything they needed to run a D&D game campaign.
    It is intended as a companion book to the Player's Handbook, which contains all of the basic rules of gameplay, and the Monster Manual, which is a reference book giving statistics and characteristics to various animals and monsters. The Player's Handbook, Dungeon Master's Guide, and Monster Manual are collectively referred to as the "core rules" of the Dungeons & Dragons game. Both the Dungeon Master's Guide and the Player's Handbook give advice, tips, and suggestions for various styles of play.
    While all players, including the Dungeon Master, are expected to have at their disposal a copy of the Player's Handbook, only the Dungeon Master is expected to refer to the Dungeon Master's Guide or Monster Manual during gameplay.
    Advanced Dungeons & Dragons
    The original AD&D Dungeon Masters Guide (sic) was written by Gary Gygax, and published by TSR in 1979 as a 232-page hardcover with a cover by David C. Sutherland III. The 1983 printing featured a new cover by Jeff Easley.
    Like other volumes of Dungeons & Dragons handbooks, the Dungeon Masters Guide has gone through several versions through the years. The original edition was written by Gary Gygax and edited by Mike Carr, who also wrote the foreword. The original cover art was by David C. Sutherland III, and interior illustrations were provided by Sutherland, D. A. Trampier, Darlene Pekul, Will McLean, David S. LaForce, and Erol Otus.
    The first edition Dungeon Masters Guide covered all the essential rules for the Dungeon Master: creating and maintaining player characters and managing non-player characters, handling combat, and running adventures and multi-session campaigns. The book also included descriptions of magic items and treasure, random monster encounters, and statistics for the basic monsters and creatures of the game. New magic items were introduced, including the Apparatus of Kwalish.
    The Dungeon Masters Guide contains scores of tables and charts for figuring damage and resolving encounters in a typical adventure, tables and rules for creating characters, and lists of the various abilities of the different classes of characters.
    One supplement to the Guide was the Dungeon Masters Screen: two heavy-duty tri-fold boards with the most frequently used tables printed on them for easy reference. The 1979 second edition of the screen describes its purpose as "useful for shielding maps and other game materials from the players when placed upright, and also provide instant reference to the charts and tables most commonly used during play." The Advanced Dungeons & Dragons Second Edition screen came packaged with a brief adventure; later editions of that screen, and screens produced for later editions, have instead included character sheets and general reference booklets.
    A feature of the first edition Dungeon Masters Guide was the random dungeon generator. The generator allowed the Dungeon Master, by the rolling of dice, to generate a dungeon adventure "on the fly". A dungeon complete with passageways, rooms, treasure, monsters, and other encounters could easily and randomly be constructed as the player progressed. It could be used with several people or a single player. The generator was not included in subsequent editions of the Dungeon Master's Guide but made a re-appearance in the fifth edition Dungeon Master's Guide.
    The original Dungeon Masters Guide was reviewed by Don Turnbull in issue #16 of the magazine White Dwarf (December 1979/January 1980). Turnbull commented mostly on the size of the book, "I would say that only the most severe critic could point at a minor omission, let alone a serious one."
    The 1st edition Dungeon Masters Guide was reproduced as a premium reprint on July 17, 2012.
    ISBN:
    0-93569-602-4
    Author:
    Gary Gygax
    Publication date:
    1979
    DM1010